Outliner: List all objects in a scene and also give access to

collections of objects. You can also rename and control the

visualization of objects.

Timeline: Give you a quick way to control animation data to add

and set frames and keyframes.

In each Editor header, you will find a selector that lists all other types of

available Editors. By clicking at the selector, you can swap the current

Editor with any other from the list (Figure 1.4).

Figure 1.4 - Editor selector

That is useful when you want to quickly access tools available at a

particular Editor in Blender without the need to create new interface

divisions.

Tip: Every Editor has a horizontal header that displays additional menus

and options. It is usually at the top of each Editor. By right-clicking at the

header, you can flip their position either to the top or bottom.